El Paso
El Paso invites players to a sun-drenched desert town on the American frontier. Cacti, horseshoes, stetsons, and saloon doors fill the reels, set against a backdrop of dusty streets and distant mesas. The game features classic Wild West icons and a relaxed, western-inspired soundtrack to set the scene.
Stance
Choose your preferred reel setup.
Setup 4-3-3-3-2 is a less volatile setup with the Deputy Badge symbol on the first reel and the Marshal Badge symbol on the last reel.
Setup 2-3-3-3-4 is a more volatile setup with the Marshal Badge symbol on the first reel and the Deputy Badge symbol on the last reel.
Upon triggering Gunfight Spins, it is possible to choose the setup in all modes except Drunken Gunfight Spins.
Stoudenmire xNudge Wilds
A 3-row-high Wild symbol exists on reels 2, 3, and 4 and will always nudge to be fully visible.
For every step the Stoudenmire Wild nudges, the win multiplier increases by 1.
Several Wild multipliers add to each other for a total Wild multiplier.
A Wild symbol substitutes for any other symbol except Scatter and Badge.
Deputy And Marshal Raid
Landing the Deputy Badge will convert all low-value symbols to one random low symbol with the badge acting as the same low-value symbol.
Landing the Marshal Badge will convert all high-value symbols to one random high symbol with the badge acting as the same high-value symbol.
Landing both Deputy Badge and Marshal Badge: the same above rules apply. In addition, the area opens up to 4-3-3-3-4 and the two badges will act as Wild symbols.
Gunfight Spins
Landing 3 Scatters on the middle reels will trigger 8 Gunfight Spins.
Before starting the mode, it will be possible to choose the Stance, with the same options and rules as in the main game.
During Gunfight Spins, the 3 Scatters will become Jumping Wilds that will jump to a new position for each spin.
Gunfight Spins can be upgraded to Deputy Gunfight Spins, Marshal Gunfight Spins, and Drunken Gunfight Spins.
Landing Deputy Badge or Marshal Badge awards an extra spin for each.
Landing Stoudenmire Wild on a reel with a Jumping Wild will double its multiplier with each Jumping Wild.
Deputy Or Marshal Gunfight Spins
Triggered in the main game by landing 3 Scatters on the middle reels and 1 of the Badges; this will trigger 9 spins. In Gunfight Spins it is triggered by landing 1 of the Badges.
Triggering in the main game the Stance can be chosen; triggered in Gunfight Spins the Stance will be the chosen one.
During Gunfight Spins, the 3 Scatters will become Jumping Wilds that will jump to a new position for each spin.
When landing the Badge, the same rules apply with the addition that the symbol remains in the position for the rest of the feature and thus triggers the Raid for the rest of the spins.
Landing Stoudenmire Wild on a reel with a Jumping Wild will double its multiplier with each Jumping Wild.
Drunken Gunfight Spins
Triggered in the main game by landing 3 Scatters on the middle reels and both of the Badges will award 10 spins. In Gunfight Spins it is triggered by landing both of the Badges, at the same time or after one has been locked.
When triggered, the game area will open up to 4-3-3-3-4.
During Drunken Gunfight Spins, the 3 Scatters and the 2 badges will become Jumping Wilds that will jump to a new position for each spin.
Landing Stoudenmire Wild on a reel with a Jumping Wild will double its multiplier with each Jumping Wild. In addition to this, the Jumping Wild will be removed and lock Stoudenmire Wild on its reel with the multiplier for the rest of the feature.
4 Dead In 5 Seconds
In the main game, landing all 5 characters, Stoudenmire Wild and the 4 high-value symbols will trigger a respin.
In the respin, the triggering Stoudenmire Wild will expand to cover the 3 middle reels and remain for the respin; its multiplier will be active to the respin payout.
6 Feet Under
The maximum potential payout of the game is 44 440 times the base bet.
When the total win exceeds this amount, the game round will end and 44 440 times the base bet is awarded.
432 Win Ways 43334
Winnings are calculated by multiplying the value of the symbol in the pay table and the number of the ways of the winning symbol. Only the highest win per bet way is paid.
A winning combination of the same symbol pays from leftmost to right on adjacent reels. A malfunction voids all pays.
Game Rules
- El Paso Gunfight xNudge is a video slot with the following feature(s):
- Stance
- Stoudenmire xNudge Wilds
- Deputy And Marshal Raid
- Gunfight Spins
- Deputy Or Marshal Gunfight Spins
- Drunken Gunfight Spins
- 4 Dead In 5 Seconds
- A 5-reel, 4-3-3-3-2 alternative 2-3-3-3-4 video slot with 13 symbols.
- 216 win ways by default (see pay table for more info).
- A Wild symbol substitutes for any other symbol except Scatter and Badge.
- A Wild symbol substitutes for the highest possible winning combination according to the pay table.
- A winning combination of the same symbol pays from leftmost to right on adjacent reels.
- Coinciding wins on multiple combinations are paid out.
- Winning combinations and pays are made according to the pay table.
- Badges that appear beneath the locked reel area do not award extra spins or become Jumping Wilds.
- Different reel configurations are used, depending on the game mode (main game or any of the bonus modes).
- The RTP is shown in-game.
- Optimal strategy for highest return to player is always choosing 4-3-3-3-2 Stance.
- The Deputy Badge only triggers its connected features if it lands on the 4-high reel in the two regular Stances (4-3-3-3-2 and 2-3-3-3-4) and the Marshal Badge only triggers its features if it lands on the 2-high reels; any other case they are non-paying symbols and will not trigger the Raid features or upgrade the different Gunfight Spins.
- Simulated maximum potential payout is 44440 times the bet (1:40000000 rounds).
- Features and spin results affect each other within a game round.
- All symbol payout values in pay table are displayed in the same currency as bet placed.
- A malfunction voids all pays.
- Malfunction in gaming hardware/software; all affected bets are refunded.
- Game rounds not finished within 7 days will automatically be closed. Any accumulated wins during that game round will be paid out. These rounds cannot be replayed.
Bonus buy features may not be available in all jurisdictions.
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El Paso Free Play & Demo Mode Information
Many players turn to a El Paso demo or El Paso free play option when learning about a slot. Since a playable demo is not available here, this page has been created to share the essential details.
The information has been taken from the game itself, highlighting its main aspects.
This works as a practical alternative to free play, giving you a straightforward view of El Paso.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.

